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1581. Invention Problems (No not a % Fail whine) - in Science and Industry [original thread]
Ye olde cache timer strikes again ! It's a local client caching issue of lab hangar contents. Log out, delete the cache\machonet folder, log back in. Worst case scenario, you might have to wait until after a DT. _ We are recruiting | Beginer...
- by Akita T - at 2009.12.07 22:18:00
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1582. Does Surveying skill increase the speed of salvagers? - in Science and Industry [original thread]
Oh. Right. Nothing except THAT one _ We are recruiting | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.12.07 06:45:00
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1583. Does Surveying skill increase the speed of salvagers? - in Science and Industry [original thread]
It doesn't. Salvagers always have a 10 second cycle. Nothing affects that. _ We are recruiting | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.12.07 05:31:00
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1584. Research Survey: Renting R&D Slots - in Science and Industry [original thread]
To research stuff in POS labs, you need to place blueprints in corp hangars. As CEO of a player corp, you have full access to all corp hangars. The only way you couldn't take the blueprints out is via a blueprint lockdown vote, then NOBODY could t...
- by Akita T - at 2009.12.06 21:38:00
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1585. Complete invention failure, wtf - in Science and Industry [original thread]
Originally by: Devan Reale Get the associated skills required for the invention up to at least 4 on each. Your skill level directly affects success. That doesn't really have much to do with what he asked. _ We are recruiting | Begi...
- by Akita T - at 2009.12.06 21:31:00
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1586. Research Survey: Renting R&D Slots - in Science and Industry [original thread]
You know that you can't directly and fully rent POS lab/manufacture slots to the general public, right ? People renting those slots will have to either move into your corp, or handle the research/manufacture by proxy (or alt) which is a member of ...
- by Akita T - at 2009.12.06 21:14:00
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1587. Complete invention failure, wtf - in Science and Industry [original thread]
Edited by: Akita T on 06/12/2009 19:11:11 Originally by: Lord Helghast wow so basically your lucky as hell to even get 1 success but if u do u might get a few in a row. Actually, more like 99.75% chance to get AT LEAST one success....
- by Akita T - at 2009.12.06 19:01:00
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1588. Complete invention failure, wtf - in Science and Industry [original thread]
Edited by: Akita T on 06/12/2009 18:56:40 Originally by: Lord Helghast am i missing something? Only some basic statistics knowledge. Your particular case is not completely incredible - with a 45% success chance (i.e. 55% failure ch...
- by Akita T - at 2009.12.06 18:51:00
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1589. T2 BPO's is it time... - in Science and Industry [original thread]
Originally by: Lord Fitz However, removing them is BY A HUGE MARGIN the least destructive 'FIX' to this psychological problem people have, all the other 'fixes' have the result of destroying invention for no benefit at all. Actually, ha...
- by Akita T - at 2009.12.06 06:10:00
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1590. T2 BPO's is it time... - in Science and Industry [original thread]
Originally by: Forge Lag Ok, so, if I follow Akita correctly, we can re-introduce means to obtain T2 BPO without much of an issue. Yes, you could. But depending on how you do it, you can either have a situation where invention as a who...
- by Akita T - at 2009.12.06 02:24:00
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1591. T2 BPO's is it time... - in Science and Industry [original thread]
Edited by: Akita T on 06/12/2009 00:35:08 Originally by: Listra Letoille On the topic of T2 BPO's. I am inclinced to say something should/could be changed. Great example is the Nighthawk, it's not profitable as an invention item due t...
- by Akita T - at 2009.12.06 00:29:00
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1592. Wormhole systems. How many ? - in Science and Industry [original thread]
Edited by: Akita T on 06/12/2009 00:25:05 Originally by: Breaker77 5000 wormhole systems total 2499, actually. As for your other questions, get "wormhole thingie". http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1030547 (...
- by Akita T - at 2009.12.06 00:18:00
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1593. Failing at inventing - in Science and Industry [original thread]
The differences between "all L4" and "all L5" is quite small. Luck plays a much, much larger role in small-scale operations. Unless you plan to invent something specific on a regular basis for a long time, I would not bother with the correspondin...
- by Akita T - at 2009.12.05 21:43:00
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1594. Alchemy reprocessing values - in Science and Industry [original thread]
This question has been asked and answered at least twice in the past couple of days on this subforum (so you don't really have that much of an excuse for asking again), and many more times before that ever since the alchemy changes made it on SiSi...
- by Akita T - at 2009.12.05 20:49:00
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1595. T2 BPO's is it time... - in Science and Industry [original thread]
Edited by: Akita T on 05/12/2009 17:48:06 Originally by: Vigilant Is it time for them to be market items like tech 1 ? Only if you balance ther NPC costs with a 3-to-5 year breakeven at current market prices, on top of some minimal ...
- by Akita T - at 2009.12.05 17:46:00
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1596. EVE manufacture and reprocessing "mastersheet" (08-Feb-2009) - in Science and Industry [original thread]
Originally by: Vhiskey has anything changed with dominion which affects this sheet? all of T1 and capital stuff, all rigs, T2 items - no changes T2 components - armor plates (build time /5 and sylramic fiber need reduced from 30 to 10)...
- by Akita T - at 2009.12.05 04:13:00
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1597. Hulk & Mack's - in Science and Industry [original thread]
Originally by: Calineczka OdZapalek and price of them don't change Ohnoes, 3 days after the patch and prices haven't gone down, whatever will we do, they'll never go down ! Wait a gorram week or two, lady, then restart stealth-complaini...
- by Akita T - at 2009.12.05 04:06:00
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1598. Moon Mining in Low-Security Space - in Science and Industry [original thread]
Edited by: Akita T on 05/12/2009 03:39:31 0.4 no, 0.3 and below yes P.S. In other words, exactly the same as it was before. _ We are recruiting | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.12.05 03:39:00
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1599. Reactions/Alchemy Question - in Science and Industry [original thread]
Yeah, that's the only exception. Still works out as 20:1 before and 5:1 now in both replacing:replaced mineral "costs" and time spent reacting though. _ We are recruiting | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.12.05 02:07:00
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1600. What Constitutes 'Industry' for advancing levels in an IHUB? - in Science and Industry [original thread]
All (non-combat) mini-profession sites and any mining. _ We are recruiting | Beginer's ISK making guide | Manufacturer's helper
- by Akita T - at 2009.12.04 16:09:00
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